vue
Class MenuInGame

java.lang.Object
  extended by javax.microedition.lcdui.Displayable
      extended by javax.microedition.lcdui.Canvas
          extended by vue.MenuInGame
All Implemented Interfaces:
java.lang.Runnable

public class MenuInGame
extends javax.microedition.lcdui.Canvas
implements java.lang.Runnable

Affiche le menu pendant une partie


Field Summary
private  AffichagePionsPris affichagePions
           
private  javax.microedition.lcdui.Image background
           
private static int contourTexteSelectionne
           
private static int couleurTexteNonSelectionne
           
private static int couleurTexteSelectionne
           
private  javax.microedition.lcdui.Display display
           
private static int espaceEntreElementsDuMenu
           
private  Fenetre fenetre
           
private static int hauteurEcran
           
private static int largeurEcran
           
private  java.lang.String[] mainMenu
           
private static int menuIdx
           
private  MenuOption menuOptions
           
private  MenuChoisirProfil menuProfil
           
private  MenuSauvegarder menuSauvegarder
           
private  java.lang.Thread menuThread
           
private static javax.microedition.lcdui.Font policeTexteNonSelectionne
           
private static javax.microedition.lcdui.Font policeTexteSelectionne
           
private static int positionDepartMenu
           
private  java.lang.String titreMenu
           
 
Fields inherited from class javax.microedition.lcdui.Canvas
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP
 
Constructor Summary
MenuInGame(Fenetre fenetre, javax.microedition.lcdui.Display display, java.lang.Thread thread)
          Constructeur
 
Method Summary
 java.lang.Thread getMenuThread()
           
 void initialiser(java.lang.Thread thread)
          Initialise le menu
protected  void keyPressed(int code)
          Capture les clics et pressions sur les touches
protected  void paint(javax.microedition.lcdui.Graphics g)
          Dessine le menu.
 void run()
           
 
Methods inherited from class javax.microedition.lcdui.Canvas
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setCommandListener, setFullScreenMode, showNotify, sizeChanged
 
Methods inherited from class javax.microedition.lcdui.Displayable
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setTicker, setTitle
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

policeTexteNonSelectionne

private static final javax.microedition.lcdui.Font policeTexteNonSelectionne

policeTexteSelectionne

private static final javax.microedition.lcdui.Font policeTexteSelectionne

couleurTexteNonSelectionne

private static final int couleurTexteNonSelectionne
See Also:
Constant Field Values

couleurTexteSelectionne

private static final int couleurTexteSelectionne
See Also:
Constant Field Values

contourTexteSelectionne

private static final int contourTexteSelectionne
See Also:
Constant Field Values

largeurEcran

private static int largeurEcran

hauteurEcran

private static int hauteurEcran

positionDepartMenu

private static int positionDepartMenu

espaceEntreElementsDuMenu

private static final int espaceEntreElementsDuMenu

menuIdx

private static int menuIdx

menuThread

private java.lang.Thread menuThread

mainMenu

private java.lang.String[] mainMenu

display

private javax.microedition.lcdui.Display display

fenetre

private Fenetre fenetre

background

private javax.microedition.lcdui.Image background

titreMenu

private java.lang.String titreMenu

menuProfil

private MenuChoisirProfil menuProfil

menuSauvegarder

private MenuSauvegarder menuSauvegarder

menuOptions

private MenuOption menuOptions

affichagePions

private AffichagePionsPris affichagePions
Constructor Detail

MenuInGame

public MenuInGame(Fenetre fenetre,
                  javax.microedition.lcdui.Display display,
                  java.lang.Thread thread)
Constructeur

Parameters:
fenetre - fenetre de jeu
display - instance de Display pour afficher une fenêtre
Method Detail

initialiser

public void initialiser(java.lang.Thread thread)
Initialise le menu

Parameters:
thread - thread

run

public void run()
Specified by:
run in interface java.lang.Runnable

paint

protected void paint(javax.microedition.lcdui.Graphics g)
Dessine le menu.

Specified by:
paint in class javax.microedition.lcdui.Canvas

keyPressed

protected void keyPressed(int code)
Capture les clics et pressions sur les touches

Overrides:
keyPressed in class javax.microedition.lcdui.Canvas
Parameters:
code - code de la touche

getMenuThread

public java.lang.Thread getMenuThread()